Play Lunar: Silver Star Harmony








Lunar: The Silver Star (ルナ~サ・シルバースター?) is a role-playing video game developed by Game Arts and Studio Alex for the Sega CD console. Originally released in Japan on June 16, 1992 to critical acclaim, the game was translated and released in English by Working Designs the following year. Designed as a "different kind of RPG",[1] Lunar: The Silver Star made use of the up-and-coming disc format by featuring CD-quality audio, video playback, and voice acting to narrate a fantasy story set in a magical world. As the number one selling Sega CD title in Japan, the game sold nearly as many copies as the system itself, and remains the second highest-selling Sega CD title of all time. The first game in the Lunar series, it set the standard for other follow-up titles, and was followed by a direct sequel, Lunar: Eternal Blue in 1994.

The game centers on the exploits of Alex, a young boy from a small town who dreams of one day becoming a great hero like his idol, Dragonmaster Dyne. When a childish adventure later turns to discovering an ancient dragon, Alex and his friends must journey across the world to gather the necessary power to become the next Dragonmaster, and save the world in the process. Since the game's original release, two enhanced remakes have been produced for various systems: Lunar: Silver Star Story Complete in 1996,[4], Lunar Legend in 2002






Gameplay


Lunar: The Silver Star is a traditional, top-down role-playing game featuring two-dimensional characters and environments. The player must navigate towns, fields, and harsh environments to complete story-based objectives that move the plot forward, as well as interact with non-player characters to expand the script and gain various rewards.[6] Making use of the Sega CD's disc hardware capabilities, short video and audio interludes accompany the game's narrative, including full or quarter-screen animated images and redbook audio sound files. Players record their progress by saving to either the Sega CD's internal RAM memory, or a separately purchased RAM cartridge that fit into the accompanying Mega Drive/Genesis.[3]
A battle sequence.

While traveling in the game's world, players randomly encounter enemy monsters that must be defeated or avoided to progress. Battle sequences utilize a turn-based approach, with the player and enemies acting in accordance with their "speed" rating. The player issues commands to each controlled character in their party, which are then carried out in sequence until the battle ends. While on the battlefield, players may choose to move their characters to attack the enemy, retreat into a corner, stand their ground, or flee the battle entirely, with characters only able to strike enemies if they are close enough to their target or use a ranged attack. Nall, a supporting character not directly involved in combat, is present throughout the game to analyze enemies before battles begin, gauging their relative strength to the player's group.[7] Players may find weapons, equipment, and assorted items during gameplay that increase the effectiveness of characters in battle, such as causing more damage to opponents and increasing their stamina. Winning battles grant experience points that go towards making characters stronger and able to battle progressively more difficult enemies.[8] Upon defeat, a player may choose to load a previous save file, or re-start their game at an automatically saved checkpoint.

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